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Learn to draw a realistic face / portrait Painting by Numbers Expert

More than a similarity A successful portrait is essentially much more than just a correct registration of a face. Whether it is a pencil drawing or a painting, the artist's goal is always to see beyond the surface. You try to capture something essential: the character, the soul or a fleeting emotion of the person portrayed. It is that intangible element that turns a drawing from a 'picture' into a 'portrait'.

It's no secret that creating a convincing portrait is one of the most difficult disciplines. Maybe you have a painting onnumber own photo package attempted to capture a loved one. That is a wonderful start, but to truly experience freedom, insight is needed. It takes patience and practice. Take Vincent van Gogh; his strength lay in using light and shadow for maximum emotional expression.

Because the road to mastery is long and learning to draw faces can be intimidating, I want to provide you with a clear guideline. We're not just going to put some lines on paper; we are going to build from understanding. My approach starts with an extensive anatomy study that I have especially for this purposedeveloped. Before we start drawing details, we learn to dissect the head. We break down the complex shapes of the face into understandable basic shapes and surfaces. This spatial awareness is crucial to prevent your portraits from appearing 'flat'.

When the foundation is in place, we switch to a proven step-by-step plan. For this I base myself on the influential book “Drawing the Head and Hands” by Andrew Loomis. Don't be fooled by the age of this book; it is still considered the 'bible' for portrait artists worldwide. The knowledge that Loomis shares is timeless and technically unparalleled. It is an invaluable pearl and a reference work that belongs in the library of every serious illustrator.

Together we will apply these techniques, so that you too develop the skill to draw portraits that really come to life.

Anatomy of the Head

As humans, we are naturally trained in pattern recognition. Our brain is programmed so that we go everywhereseeing faces: in the headlights of a car, in the bark of a tree or in an electrical socket. We see the 'symbol' of a face. But when I started drawing seriously, I realized that this psychological mechanism is not enough. I had to ask myself a fundamental question: how is our head actual physically together?

The answer to that question turned out to be more complex than I expected. Every person is unique; Variations in bone structure and tissue mean that everyone has their own, unmistakable identity. Understanding these shapes and sizes is essential, because they largely define who we areand how the world sees us.

Why anatomy is key Do you want to portray a loved one and really capture the likeness? Then it helps enormously to know what is going on under the skin. Knowledge of the underlying anatomy is the bridge to realism. But this knowledge is also indispensable if you develop fantasy characters (concept art).

  • Do you want to portray a heroic figure? Then you can opt for a strong jawline and prominent neck muscles.

  • Do you want to design a gentle character? Then you choose rounder shapes and softer transitions. By knowing the rules of anatomy, you can consciously manipulate them to tell a story.

The basics: The Skull and the Neck My own study started with the foundation: the skull and neck. I chose to draw the neck directly, because a head never floats loose in space.

The neck is the connection to the torso and determines the posture and dynamics of the head. By studying these as a whole, you will better understand the relationship between the head and the rest of the body.

The complex puzzle of the muscles Once the base of the skull was in place, the next challenge presented itself: how does that skull fit into a living head? This led to a big puzzle: the muscles. It took me at least four days to give each muscle group a logical place on the bone. This is not just about where the muscle is, but also about what it does.

As I signed, more and more questions arose. Which muscles contract when you smile? What happens with anger? The muscles are the engine of our emotions.

Your own face as study material A golden tipfor every draftsman: use your own head as a frame of reference. During my anatomy studies, I made countless funny faces in front of the mirror. Not just to look, but especially to feel.

  • Sense of touch: Place your fingers on your face and feel the muscle groups under your skin move and contract.

  • Checkpoints: Look for the hard landmarks of your skull. Feel the edge of your eye socket, the junction of your cheekbones and the angle of your jawline.

During this physical examination I made a few valuable discoveries:

  1. The widest point: I discovered that the widest point of the head is often near the ears, or more specifically: where the cheekbones (the cheekbones) extend backwards into the skull.

  2. The jaw and ear: I noticed that the ear is behind the jaw is located. When you talk or chew,the jaw hinges, but the ear remains in place. These types of mechanical details add credibility to your drawings.

Recommended reading A resource that has been extremely helpful to me during this process is the book “Classic Human Anatomy” by artist Valerie Winslow. Don't be put off by the fact that it is in English. For us as artists, image is the universal language; you buy this book for the phenomenal, clear drawings, not necessarily for the text.

It is necessary to be able to translate this anatomical knowledge properly to youpaper or cloth. Now that we know what's under the skin, we can see how we translate this into general basic forms...

Basic Shapes and Proportions: The Blueprint of the Face

From complex anatomy to clear shapes As we saw in the previous chapter, the anatomy of the head is complex. Translating all those muscles and bones directly into a drawing can be overwhelming. Therefore, there is an essential intermediate step that every portrait artist must master: simplification. We translate the complicated organic shapes into their essential basic shapes. Think of it like building a house: you don't start with the wallpaper (the details), but with the shell (the construction).

Below are two excellent examples of this approach:

  1. The classic approach: Aexample from “Drawing the Head and Hands” by Andrew Loomis. This focuses heavily on proportions and rhythm.

  2. The constructive approach: An example from “Figure Drawing: Design and Invention” by Michael Hampton. Here the focus is on surface division and design.

In the step-by-step plan that follows, you will see how we use these abstract shapes as a foundation to build a similarity.

The challenge of proportions The most difficult aspect ofto portray is to capture the likeness. Our brains are hypersensitive to faces; we immediately see when something is wrong. The key to similarity lies in ratios and placement. You have to train your eye to see exactly where elements like the eyes and nose begin in relation to the rest of the head.

This may sound like kicking in an open door, but in practice I often see students and beginners fall into the same pitfalls:

  • The 'high forehead' syndrome: The eyes are placed much too high in the face.

  • Skull poverty: The top of the head (the cranium) is drawn too small, making it look like there is no room for the brain.

  • The sinking mouth: The mouth is placed too low, making the chin unnaturally small.

  • Perspective errors: The eyes are not aligned in perspective, causing the portrait to look cross-eyed or alienating.

Fortunately, these mistakes are easy to avoid once you know the basic rules of face.

The Visual Guide: Colours and Rules To help you with this, I've created an image based on Andrew Loomis' principles, but slightly edited for clarity. Let's break down the coloured guides on the image so you can apply them to your own work.

  • Green: The horizontal axis (The Eye Line) This is the main line. The green line runs across the width of the face and marks exactly half of the total head height (from crown to chin). Key insight: The eyes are therefore located in the middle of the head, not in the upper part!

  • Red: The Rule of Thirds (Vertical Division) The face (from the hairline to the chin) can be divided into three equal parts. The four red lines mark from top to bottom:

    1. The hairline.

    2. The eyebrow line. Please note: base this on the bone structure (the eyebrow arch) and not necessarily the hairs, which may have been plucked or moved.

    3. The bottom of the nose.

    4. The underside of the chin.

  • Red (Section 2): The position of the ears Look at the middle box of the 'Rule of Thirds' (between the eyebrow and the nose). This isexactly the area where the ears are located. The top of the ear lines up with the eyebrow, the bottom with the nose.

  • Blue: The mouth placement In the lower third (from nose to chin) we find the mouth. The opening of the mouth is usually slightly above half of this plane.

  • Purple: The width of the head A common rule of thumb for width is the "5-eyes rule". The head is approximately five eye widths wide at its widest point (at the temples/eyes). One (imaginary) third eye fits exactly between the two eyes.

  • Dark Purple: Thepupil-mouth relationship Draw imaginary vertical lines straight down from the center of the pupils (if the person is looking straight ahead). These lines often end exactly at the corners of the mouth.

Important Disclaimer: Learning the Rules to Break Them There are billions of people on earth and every face is unique. Most people in reality meet not corresponds 100% to these mathematical proportions. Someone may have a longer chin, a lower hairline or eyes that are further apart. Yet these rules are invaluable. It is the standard model or the 'ideal image'. Only once you master this model can you see where your model deviates from the standard. Those deviations are exactly what makes that person unique.

So the motto is: First learn the rules to perfection, so that you can then break them effectively and consciously.

Drawing a Face in 6 Steps: From Construction to Portrait

You may now be thinking: "Nice, all that theory about anatomy and proportions, but how do I get it on paper?" That's a fair question. Theory is the map, but drawing is the journey.

To help you get started, I have developed a practical step-by-step plan. This method is a combination of the classic Loomis method (for the rhythm and proportions) and modern constructive drawing, as you see in the book "How to Draw" by Scott Robertson. We literally build the head as a 3D object.

BelowI will guide you through it step by step.

Step 1: The Main Mass (The Basic Shape)

Everything starts with a simple shape. We don't draw a 'head', but a ball. Because the skull is a bit flatter on the sides (near the temples), we cut imaginary disks off the side of the ball.

In this phase we also determine the viewing direction. I drew a cross on the side:

  • The horizontal line represents the eyebrow line for.

  • The vertical line determines the tilt and angle of the head.


Step 2: Placing the Center Lines

Now that we have the basic ball, we need to know where the center of the face is. We extend the eyebrow line (from step 1) across the front of the ball. We draw the vertical center line of the face perpendicular to this. In addition, I have already placed a guide line for the eyes; this runs parallel to the eyebrow line, but slightly lower. You can already see a face emerging, even though we haven't drawn any facial features yet.

Step 3: Determining the Large Shapes

Now we apply the Rule of Thirds that we discussed earlier. From the brow line we measure distances to find the other important benchmarks:

  1. Up for the hairline.

  2. Down for the bottom of the nose.

  3. Again the same distance down for the chin.

These lines (indicated in red) form the framework within which we enter the facebuild.

Step 4: The Jaw Construction

The head is more than just the skullcap; the jaw gives character to the face. We draw the jawline from the ear towards the chin. Think of a slightly tapered shape (sometimes compared to a cone or a mask). At this point you can check that your proportions are correct: the line of the eyes should now be approximately exactly in the center of the entire head (from crown to chin).

Step 5: Placement of Nose, Ears and Eyes

Before we start fiddling with details, we first block the shapes as simple 3D objects:

  • The Nose: Draw this as a simple block or prism. This way the perspective is always correct.

  • The Ear: Place the ear in the box between the eyebrow line and the nose line (on the side of the head).

  • The Eyes: Note the Keystone (the keystone shape) between the eyebrows. This is a crucial anchor point. From here you determine theeye sockets.

By first drawing this 'block box', you avoid sticking flat stickers on a round head.

Step 6: Refinement and Details

The construction is rock solid. Now – and only now – can you start using organic lines. Draw over your construction lines to create the final shapes of the eyes, nostrils, mouth and jawline. Maybe the jump from step 5 to 6 feels big. That is conscious. Many beginners get lost in eyelashes and wrinkles while the basic shape is incorrect. Remember: A good portrait with few details is always better than a poorly constructed onehead with beautiful details.

What next? The Road to Mastery

The above steps are just the beginning. The only way to really acquire this knowledge is by flying hours. Here are my personal tips for further growth:

  1. Embrace your mistakes: Don't be ashamed of drawings that fail. As the expression goes: "Sucking at something is the first step to being sorta good at something." Every failed drawing teaches you what to do differently next time.

  2. Study the sources: The books I mentioned (Loomis, Robertson) are gold mines. Purchase them or borrow them from the library.

  3. The Free Model: You don't have to hire an expensive model. You always have the best model at hand: yourself. Rembrandt van Rijn made almost a hundred self-portraits during his life, from a young, impetuous painter to an old sageman. He used his own face to study emotion, lighting and aging. So grab a mirror, put down a lamp and start drawing.

Good luck and, above all, have fun drawing!


Jetze Roelink

Jetze Roelink

Jetze Roelink is eigenaar van Painting Expert en schrijft met enthousiasme over creatieve manieren om te ontspannen, zoals schilderen op nummer en diamond painting.

Vanuit zijn liefde voor creatieve rust helpt hij dagelijks duizenden klanten met plezier, focus en een mooi eindresultaat. Jetze begon zijn webshop om meer balans te brengen in het dagelijks leven van mensen – met laagdrempelige hobby's die iedereen kan doen, ook zonder ervaring.

Naast zijn werk geniet hij van wandelen in het bos, honden, fotografie, sauna, natuur én het uitdenken van nieuwe ideeën voor zijn webshops.

Meer weten? of bekijk zijn LinkedIn-profiel.

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